diff --git a/README.md b/README.md index 669a6798c91bc4144f79f5b3c5184d608a95a173..dd9ff82d385d0304c58a2302e2175e0bc411eceb 100644 --- a/README.md +++ b/README.md @@ -421,6 +421,9 @@ Uses a special image that contains variable shading rates to vary the number of Demonstrates the use of VK_EXT_descriptor_indexing for creating descriptor sets with a variable size that can be dynamically indexed in a shader using `GL_EXT_nonuniform_qualifier` and `SPV_EXT_descriptor_indexing`. +#### [Dynamic rendering (VK_KHR_dynamic_rendering)](examples/dynamicrendering/) + +Shows usage of the VK_KHR_dynamic_rendering extension, which simplifies the rendering setup by no longer requiring render pass objects or framebuffers. ### Misc diff --git a/examples/dynamicrendering/dynamicrendering.cpp b/examples/dynamicrendering/dynamicrendering.cpp index d1a016723d3fe32c62e720d1aba6884b1b97fd9a..9aff03b90580a2bcc74c959cd0dabf8e4d96225f 100644 --- a/examples/dynamicrendering/dynamicrendering.cpp +++ b/examples/dynamicrendering/dynamicrendering.cpp @@ -96,7 +96,7 @@ public: colorAttachment.imageView = swapChain.buffers[i].view; colorAttachment.imageLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR; colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; - colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_NONE_KHR; + colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; colorAttachment.clearValue.color = { 0.0f,0.0f,0.0f,0.0f }; // A single depth stencil attachment info can be used, but they can also be specified separately.