Commit 9e82f2b3 authored by Bas Nieuwenhuizen's avatar Bas Nieuwenhuizen

ac/nir: Take the max workgroup size of all provided shaders.

Fixes: ffaf4d60 'radv: Enable tessellation shaders for  GFX9.'
Reviewed-by: default avatarDave Airlie <airlied@redhat.com>
parent 0fdd5314
......@@ -6584,7 +6584,12 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
for (i = 0; i < AC_UD_MAX_UD; i++)
shader_info->user_sgprs_locs.shader_data[i].sgpr_idx = -1;
ctx.max_workgroup_size = ac_nir_get_max_workgroup_size(ctx.options->chip_class, shaders[0]);
ctx.max_workgroup_size = 0;
for (int i = 0; i < shader_count; ++i) {
ctx.max_workgroup_size = MAX2(ctx.max_workgroup_size,
ac_nir_get_max_workgroup_size(ctx.options->chip_class,
shaders[i]));
}
create_function(&ctx, shaders[shader_count - 1]->info.stage, shader_count >= 2,
shader_count >= 2 ? shaders[shader_count - 2]->info.stage : MESA_SHADER_VERTEX);
......
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