Commit ce03c119 authored by Bas Nieuwenhuizen's avatar Bas Nieuwenhuizen

radv: Add code to compile merged shaders.

Reviewed-by: default avatarDave Airlie <airlied@redhat.com>
parent 640f2c45
......@@ -52,6 +52,7 @@ struct ac_tes_variant_key {
};
struct ac_tcs_variant_key {
struct ac_vs_variant_key vs_key;
unsigned primitive_mode;
unsigned input_vertices;
};
......
......@@ -1637,7 +1637,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
if (nir[MESA_SHADER_FRAGMENT]) {
pipeline->shaders[MESA_SHADER_FRAGMENT] =
radv_shader_variant_create(device, modules[MESA_SHADER_FRAGMENT], nir[MESA_SHADER_FRAGMENT],
radv_shader_variant_create(device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1,
pipeline->layout, keys ? keys + MESA_SHADER_FRAGMENT : 0,
&codes[MESA_SHADER_FRAGMENT], &code_sizes[MESA_SHADER_FRAGMENT]);
......@@ -1652,14 +1652,35 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_FRAGMENT);
}
if (device->physical_device->rad_info.chip_class >= GFX9 &&
modules[MESA_SHADER_TESS_CTRL] && !pipeline->shaders[MESA_SHADER_TESS_CTRL]) {
struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
struct ac_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
key.tcs.vs_key = keys[MESA_SHADER_VERTEX].vs;
pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_create(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2,
pipeline->layout,
&key, &codes[MESA_SHADER_TESS_CTRL],
&code_sizes[MESA_SHADER_TESS_CTRL]);
modules[MESA_SHADER_VERTEX] = NULL;
}
if (device->physical_device->rad_info.chip_class >= GFX9 &&
modules[MESA_SHADER_GEOMETRY] && !pipeline->shaders[MESA_SHADER_GEOMETRY]) {
gl_shader_stage pre_stage = modules[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
struct nir_shader *combined_nir[] = {nir[pre_stage], nir[MESA_SHADER_GEOMETRY]};
pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_variant_create(device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2,
pipeline->layout,
&keys[pre_stage] , &codes[MESA_SHADER_GEOMETRY],
&code_sizes[MESA_SHADER_GEOMETRY]);
modules[pre_stage] = NULL;
}
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
if(modules[i] && !pipeline->shaders[i]) {
pipeline->shaders[i] = radv_shader_variant_create(device, modules[i], nir[i],
pipeline->shaders[i] = radv_shader_variant_create(device, modules[i], &nir[i], 1,
pipeline->layout,
keys ? keys + i : 0, &codes[i],
&code_sizes[i]);
pipeline->active_stages |= mesa_to_vk_shader_stage(i);
}
}
......
......@@ -378,7 +378,8 @@ radv_fill_shader_variant(struct radv_device *device,
static struct radv_shader_variant *
shader_variant_create(struct radv_device *device,
struct radv_shader_module *module,
struct nir_shader *shader,
struct nir_shader * const *shaders,
int shader_count,
gl_shader_stage stage,
struct ac_nir_compiler_options *options,
bool gs_copy_shader,
......@@ -406,11 +407,12 @@ shader_variant_create(struct radv_device *device,
tm = ac_create_target_machine(chip_family, tm_options);
if (gs_copy_shader) {
ac_create_gs_copy_shader(tm, shader, &binary, &variant->config,
assert(shader_count == 1);
ac_create_gs_copy_shader(tm, *shaders, &binary, &variant->config,
&variant->info, options, dump_shaders);
} else {
ac_compile_nir_shader(tm, &binary, &variant->config,
&variant->info, &shader, 1, options,
&variant->info, shaders, shader_count, options,
dump_shaders);
}
......@@ -432,7 +434,7 @@ shader_variant_create(struct radv_device *device,
if (device->trace_bo) {
variant->disasm_string = binary.disasm_string;
if (!gs_copy_shader && !module->nir) {
variant->nir = shader;
variant->nir = *shaders;
variant->spirv = (uint32_t *)module->data;
variant->spirv_size = module->size;
}
......@@ -446,7 +448,8 @@ shader_variant_create(struct radv_device *device,
struct radv_shader_variant *
radv_shader_variant_create(struct radv_device *device,
struct radv_shader_module *module,
struct nir_shader *shader,
struct nir_shader *const *shaders,
int shader_count,
struct radv_pipeline_layout *layout,
const struct ac_shader_variant_key *key,
void **code_out,
......@@ -461,7 +464,7 @@ radv_shader_variant_create(struct radv_device *device,
options.unsafe_math = !!(device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH);
options.supports_spill = device->llvm_supports_spill;
return shader_variant_create(device, module, shader, shader->stage,
return shader_variant_create(device, module, shaders, shader_count, shaders[shader_count - 1]->stage,
&options, false, code_out, code_size_out);
}
......@@ -476,7 +479,7 @@ radv_create_gs_copy_shader(struct radv_device *device,
options.key.has_multiview_view_index = multiview;
return shader_variant_create(device, NULL, shader, MESA_SHADER_VERTEX,
return shader_variant_create(device, NULL, &shader, 1, MESA_SHADER_VERTEX,
&options, true, code_out, code_size_out);
}
......
......@@ -87,10 +87,11 @@ radv_destroy_shader_slabs(struct radv_device *device);
struct radv_shader_variant *
radv_shader_variant_create(struct radv_device *device,
struct radv_shader_module *module,
struct nir_shader *shader,
struct nir_shader *const *shaders,
int shader_count,
struct radv_pipeline_layout *layout,
const struct ac_shader_variant_key *key,
void ** code_out,
void **code_out,
unsigned *code_size_out);
struct radv_shader_variant *
......
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