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Emil Velikov
mesa
Commits
ffaf4d60
Commit
ffaf4d60
authored
Oct 19, 2017
by
Bas Nieuwenhuizen
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radv: Enable tessellation shaders for GFX9.
It mostly works now. Reviewed-by:
Dave Airlie
<
airlied@redhat.com
>
parent
1dda214d
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src/amd/vulkan/radv_device.c
src/amd/vulkan/radv_device.c
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src/amd/vulkan/radv_device.c
View file @
ffaf4d60
...
...
@@ -429,7 +429,7 @@ void radv_GetPhysicalDeviceFeatures(
.
imageCubeArray
=
true
,
.
independentBlend
=
true
,
.
geometryShader
=
!
is_gfx9
,
.
tessellationShader
=
!
is_gfx9
,
.
tessellationShader
=
true
,
.
sampleRateShading
=
true
,
.
dualSrcBlend
=
true
,
.
logicOp
=
true
,
...
...
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