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    gst/games/gstpuzzle.c: make RGB endianness work correctly refactor and fix... · 60aef1af
    Benjamin Otte authored
    gst/games/gstpuzzle.c: make RGB endianness work correctly refactor and fix race with initial shuffling allow using th...
    
    Original commit message from CVS:
    * gst/games/gstpuzzle.c: (gst_puzzle_base_init):
    make RGB endianness work correctly
    (gst_puzzle_show), (gst_puzzle_swap), (gst_puzzle_move):
    refactor and fix race with initial shuffling
    (nav_event_handler):
    allow using the mouse to puzzle
    (draw_puzzle):
    insist on tiles having width and height as multiples of 4 to get
    clean YUV image handling
    * sys/xvimage/xvimagesink.c: (gst_xvimagesink_xvimage_new),
    (gst_xvimagesink_handle_xevents), (gst_xvimagesink_buffer_alloc):
    s/DEBUG/LOG/ for common messages
    (gst_xvimagesink_navigation_send_event):
    fix mouse event translation to not include screen PAR
    * sys/ximage/ximagesink.c: (gst_ximagesink_navigation_send_event):
    fix mouse event translation to actually work
    60aef1af