Commit 3f735542 authored by Wim Taymans's avatar Wim Taymans
Browse files

docs: update video formats document

parent d2a1613a
......@@ -620,17 +620,17 @@ Formats
"v216" packed 4:2:2 16-bit YUV, Y0-U0-Y1-V1 order
Component 0: Y
depth: 16
depth: 16 LE
pstride: 4
offset: 0
Component 1: U
depth 16
depth 16 LE
pstride: 8
offset: 2
Component 2: V
depth: 16
depth: 16 LE
pstride: 8
offset: 6
......@@ -716,7 +716,7 @@ Formats
"Y16" same as "GRAY16_LE"
Component 0: Y
depth: 16
depth: 16 LE
offset: 0
pstride: 2
default rstride: RU4 (width * 2)
......@@ -995,22 +995,22 @@ Formats
+--+--+--+--+ +--+--+--+--+
Component 0: R
depth: 16
depth: 16 LE
pstride: 8
offset: 2
Component 1: G
depth 16
depth 16 LE
pstride: 8
offset: 4
Component 2: B
depth: 16
depth: 16 LE
pstride: 8
offset: 6
Component 3: A
depth: 16
depth: 16 LE
pstride: 8
offset: 0
......@@ -1025,22 +1025,22 @@ Formats
+--+--+--+--+ +--+--+--+--+
Component 0: Y
depth: 16
depth: 16 LE
pstride: 8
offset: 2
Component 1: U
depth 16
depth 16 LE
pstride: 8
offset: 4
Component 2: V
depth: 16
depth: 16 LE
pstride: 8
offset: 6
Component 3: A
depth: 16
depth: 16 LE
pstride: 8
offset: 0
......@@ -1070,3 +1070,58 @@ Formats
default rstride: width * 4
default size: rstride (image) * height
"I420_10LE" planar 4:2:0 YUV, 10 bits per channel LE
Component 0: Y
depth: 10 LE
pstride: 2
default offset: 0
default rstride: RU4 (width * 2)
default size: rstride (component0) * RU2 (height)
Component 1: U
depth: 10 LE
pstride: 2
default offset: size (component0)
default rstride: RU4 (width)
default size: rstride (component1) * RU2 (height) / 2
Component 2: V
depth 10 LE
pstride: 2
default offset: offset (component1) + size (component1)
default rstride: RU4 (width)
default size: rstride (component2) * RU2 (height) / 2
Image
default size: size (component0) +
size (component1) +
size (component2)
"I420_10BE" planar 4:2:0 YUV, 10 bits per channel BE
Component 0: Y
depth: 10 BE
pstride: 2
default offset: 0
default rstride: RU4 (width * 2)
default size: rstride (component0) * RU2 (height)
Component 1: U
depth: 10 BE
pstride: 2
default offset: size (component0)
default rstride: RU4 (width)
default size: rstride (component1) * RU2 (height) / 2
Component 2: V
depth 10 BE
pstride: 2
default offset: offset (component1) + size (component1)
default rstride: RU4 (width)
default size: rstride (component2) * RU2 (height) / 2
Image
default size: size (component0) +
size (component1) +
size (component2)
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