Commit 8266f5fc authored by David L Stevens's avatar David L Stevens Committed by David S. Miller
Browse files

sunvnet: only use connected ports when sending

The sunvnet driver doesn't check whether or not a port is connected when
transmitting packets, which results in failures if a port fails to connect
(e.g., due to a version mismatch). The original code also assumes
unnecessarily that the first port is up and a switch, even though there is
a flag for switch ports.

This patch only matches a port if it is connected, and otherwise uses the
switch_port flag to send the packet to a switch port that is up.

Signed-off-by: default avatarDavid L Stevens <>
Signed-off-by: default avatarDavid S. Miller <>
parent 8356f976
......@@ -610,6 +610,13 @@ static int __vnet_tx_trigger(struct vnet_port *port)
return err;
static inline bool port_is_up(struct vnet_port *vnet)
struct vio_driver_state *vio = &vnet->vio;
return !!(vio->hs_state & VIO_HS_COMPLETE);
struct vnet_port *__tx_port_find(struct vnet *vp, struct sk_buff *skb)
unsigned int hash = vnet_hashfn(skb->data);
......@@ -617,14 +624,19 @@ struct vnet_port *__tx_port_find(struct vnet *vp, struct sk_buff *skb)
struct vnet_port *port;
hlist_for_each_entry(port, hp, hash) {
if (!port_is_up(port))
if (ether_addr_equal(port->raddr, skb->data))
return port;
port = NULL;
if (!list_empty(&vp->port_list))
port = list_entry(vp->, struct vnet_port, list);
return port;
list_for_each_entry(port, &vp->port_list, list) {
if (!port->switch_port)
if (!port_is_up(port))
return port;
return NULL;
struct vnet_port *tx_port_find(struct vnet *vp, struct sk_buff *skb)
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