diff --git a/drivers/gpu/drm/i915/Kconfig.profile b/drivers/gpu/drm/i915/Kconfig.profile
index 48df8889a88a7fecc31a5e0979c39761c697d57d..3a3881d5e44ba1388594fc30b71e98b1b542de77 100644
--- a/drivers/gpu/drm/i915/Kconfig.profile
+++ b/drivers/gpu/drm/i915/Kconfig.profile
@@ -25,3 +25,14 @@ config DRM_I915_SPIN_REQUEST
 	  May be 0 to disable the initial spin. In practice, we estimate
 	  the cost of enabling the interrupt (if currently disabled) to be
 	  a few microseconds.
+
+config DRM_I915_STOP_TIMEOUT
+	int "How long to wait for an engine to quiesce gracefully before reset (ms)"
+	default 100 # milliseconds
+	help
+	  By stopping submission and sleeping for a short time before resetting
+	  the GPU, we allow the innocent contexts also on the system to quiesce.
+	  It is then less likely for a hanging context to cause collateral
+	  damage as the system is reset in order to recover. The corollary is
+	  that the reset itself may take longer and so be more disruptive to
+	  interactive or low latency workloads.
diff --git a/drivers/gpu/drm/i915/gt/intel_engine_cs.c b/drivers/gpu/drm/i915/gt/intel_engine_cs.c
index 0e20713603ec1f6d3f1b4368d7f3ac1c667b7d10..e4203eb4413924730c9156e0dd9384b2c478023c 100644
--- a/drivers/gpu/drm/i915/gt/intel_engine_cs.c
+++ b/drivers/gpu/drm/i915/gt/intel_engine_cs.c
@@ -308,6 +308,9 @@ static int intel_engine_setup(struct intel_gt *gt, enum intel_engine_id id)
 	engine->instance = info->instance;
 	__sprint_engine_name(engine);
 
+	engine->props.stop_timeout_ms =
+		CONFIG_DRM_I915_STOP_TIMEOUT;
+
 	/*
 	 * To be overridden by the backend on setup. However to facilitate
 	 * cleanup on error during setup, we always provide the destroy vfunc.
@@ -875,6 +878,21 @@ u64 intel_engine_get_last_batch_head(const struct intel_engine_cs *engine)
 	return bbaddr;
 }
 
+static unsigned long stop_timeout(const struct intel_engine_cs *engine)
+{
+	if (in_atomic() || irqs_disabled()) /* inside atomic preempt-reset? */
+		return 0;
+
+	/*
+	 * If we are doing a normal GPU reset, we can take our time and allow
+	 * the engine to quiesce. We've stopped submission to the engine, and
+	 * if we wait long enough an innocent context should complete and
+	 * leave the engine idle. So they should not be caught unaware by
+	 * the forthcoming GPU reset (which usually follows the stop_cs)!
+	 */
+	return READ_ONCE(engine->props.stop_timeout_ms);
+}
+
 int intel_engine_stop_cs(struct intel_engine_cs *engine)
 {
 	struct intel_uncore *uncore = engine->uncore;
@@ -892,7 +910,7 @@ int intel_engine_stop_cs(struct intel_engine_cs *engine)
 	err = 0;
 	if (__intel_wait_for_register_fw(uncore,
 					 mode, MODE_IDLE, MODE_IDLE,
-					 1000, 0,
+					 1000, stop_timeout(engine),
 					 NULL)) {
 		GEM_TRACE("%s: timed out on STOP_RING -> IDLE\n", engine->name);
 		err = -ETIMEDOUT;
diff --git a/drivers/gpu/drm/i915/gt/intel_engine_types.h b/drivers/gpu/drm/i915/gt/intel_engine_types.h
index 3451be034caf4c3b6396dea6249c1c0f577ac249..87d5c4ef3ae7754ac79363077a2c2aba83047cef 100644
--- a/drivers/gpu/drm/i915/gt/intel_engine_types.h
+++ b/drivers/gpu/drm/i915/gt/intel_engine_types.h
@@ -542,6 +542,10 @@ struct intel_engine_cs {
 		 */
 		ktime_t total;
 	} stats;
+
+	struct {
+		unsigned long stop_timeout_ms;
+	} props;
 };
 
 static inline bool