drm/msm/gpu: Capture the GPU state on a GPU hang
Capture the GPU state on a GPU hang and store it for later playback via the devcoredump facility. Only one crash state is stored at a time on the assumption that the first hang is usually the most interesting. The existing crash state can be cleared after capturing it and then a new one will be captured on the next hang. Signed-off-by:Jordan Crouse <jcrouse@codeaurora.org> Signed-off-by:
Rob Clark <robdclark@gmail.com>
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- drivers/gpu/drm/msm/Kconfig 1 addition, 0 deletionsdrivers/gpu/drm/msm/Kconfig
- drivers/gpu/drm/msm/adreno/a3xx_gpu.c 1 addition, 1 deletiondrivers/gpu/drm/msm/adreno/a3xx_gpu.c
- drivers/gpu/drm/msm/adreno/a4xx_gpu.c 1 addition, 1 deletiondrivers/gpu/drm/msm/adreno/a4xx_gpu.c
- drivers/gpu/drm/msm/adreno/a5xx_gpu.c 3 additions, 1 deletiondrivers/gpu/drm/msm/adreno/a5xx_gpu.c
- drivers/gpu/drm/msm/adreno/adreno_gpu.c 24 additions, 12 deletionsdrivers/gpu/drm/msm/adreno/adreno_gpu.c
- drivers/gpu/drm/msm/adreno/adreno_gpu.h 3 additions, 3 deletionsdrivers/gpu/drm/msm/adreno/adreno_gpu.h
- drivers/gpu/drm/msm/msm_debugfs.c 3 additions, 2 deletionsdrivers/gpu/drm/msm/msm_debugfs.c
- drivers/gpu/drm/msm/msm_gpu.c 82 additions, 1 deletiondrivers/gpu/drm/msm/msm_gpu.c
- drivers/gpu/drm/msm/msm_gpu.h 36 additions, 2 deletionsdrivers/gpu/drm/msm/msm_gpu.h
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