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    • Philip Withnall's avatar
      agent: Remove dangling pointers on NiceSocket destruction · 00e89e32
      Philip Withnall authored
      If a NiceSocket is destroyed, various pointers are currently left
      dangling to it in the conncheck state. These can cause crashes if (for
      example) a CandidateCheckPair with such a dangling pointer is then used;
      the GSocket methods will fail.
      
      Fix this by explicitly removing the socket and all NiceCandidates which
      wrap it from various areas of the state.
      00e89e32