From d3f552488a7307e83d14be4bdf45a760f61f2886 Mon Sep 17 00:00:00 2001
From: Erik Kurzinger <ekurzinger@nvidia.com>
Date: Fri, 19 Jan 2024 08:32:08 -0800
Subject: [PATCH] drm/syncobj: call might_sleep before waiting for fence
 submission

If either the DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT or
DRM_SYNCOBJ_WAIT_FLAGS_WAIT_AVAILABLE flags are passed to
drm_syncobj_array_wait_timeout, the function might sleep if the fence at
one of the given timeline points has not yet been submitted. Therefore,
we should call might_sleep in that case to catch potential bugs.

Signed-off-by: Erik Kurzinger <ekurzinger@nvidia.com>
Signed-off-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Acked-by: Simon Ser <contact@emersion.fr>
Link: https://patchwork.freedesktop.org/patch/msgid/20240119163208.3723457-3-ekurzinger@nvidia.com
---
 drivers/gpu/drm/drm_syncobj.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/drm_syncobj.c b/drivers/gpu/drm/drm_syncobj.c
index fada77f04a8c3..4dd7903677656 100644
--- a/drivers/gpu/drm/drm_syncobj.c
+++ b/drivers/gpu/drm/drm_syncobj.c
@@ -1044,8 +1044,10 @@ static signed long drm_syncobj_array_wait_timeout(struct drm_syncobj **syncobjs,
 	uint32_t signaled_count, i;
 
 	if (flags & (DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT |
-		     DRM_SYNCOBJ_WAIT_FLAGS_WAIT_AVAILABLE))
+		     DRM_SYNCOBJ_WAIT_FLAGS_WAIT_AVAILABLE)) {
+		might_sleep();
 		lockdep_assert_none_held_once();
+	}
 
 	points = kmalloc_array(count, sizeof(*points), GFP_KERNEL);
 	if (points == NULL)
-- 
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