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Samuel Iglesias Gonsálvez authored
Before this commit, we had only FPRoundingMode decoration (the per instruction one) that is applied during the SPIR-V handling. In vtn_alu we find out the rounding mode, and generate the code accordingly that later will be used to look for the respective nir_op_f2f16_{rtz,rtne}. Per-instruction gets prioritized because we make them explicit conversions (with RTZ or RTNE nir opcodes) and they will override the default execution mode defined with float controls. However, we need to come back to the mode defined by float controls after the execution of the FP Rounding instruction. Therefore, the new SHADER_OPCODE_FLOAT_CONTROL_MODE opcode will be used to set the default rounding mode and denorms treatment in the whole shader while the pre-existent SHADER_OPCODE_RND_MODE, will be used as prioritized rounding mode in a per-instruction basis. v2: - Fix bug in defining BRW_CR0_FP_MODE_MASK. v3: - Update comment (Caio). v4: - Split the patch into the helper and the new opcode (this one) (Caio). v5: - Add an explanation on the actual purpose and priority of the newly introduced opcode in the commit log (Caio). Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
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