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Gert Wollny authored
Make sure only those components are written to that are specified in the write mask. Fixes: dEQP-GLES2.functional.shaders.operator.common_functions.sign.lowp_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.sign.lowp_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.sign.mediump_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.sign.mediump_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.sign.lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.common_functions.sign.lowp_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.sign.mediump_vec3_vertex dEQP-GLES2.functional.shaders.operator.common_functions.sign.mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_vec3_vertex dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_vec3_fragment Signed-off-by: Gert Wollny <gw.fossdev@gmail.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
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