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  • Rob Clark's avatar
    freedreno/a6xx: texture state obj · 1b9d6941
    Rob Clark authored
    
    
    Unfortunately gallium doesn't match what the hw wants perfectly here, in
    using a separate CSO for each texture/sampler.  So we have to use a hash
    table to map the collection of texture/samplers to hw state object.
    
    We probably could use separate hw state objects for texture and sampler
    state, but mesa/st tends to update the tex and samp state together.
    
    Signed-off-by: default avatarRob Clark <robdclark@gmail.com>
    1b9d6941