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Brian Paul authored
If we call glGetTexImage() for a compressed 2D texture array we need to loop over all the slices. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66850 NOTE: This is a candidate for the 9.x branches. Cc: mesa-stable@lists.freedesktop.org Reviewed-by: José Fonseca <jfonseca@vmware.com>
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