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    freedreno/ir3: move binning_pass out of shader variant key · 2e9c08c0
    Rob Clark authored
    
    
    Prep work for a following patch, that introduces a cache to map from
    program state (all shader stages) plus variant key to pre-baked hw
    state (which could be emit'd via CP_SET_DRAW_STATE, for example).
    To do that, we really want the variant key to be immutable, and to
    treat the binning pass shader as an extra shader stage, rather than
    as a VS variant.
    
    Signed-off-by: default avatarRob Clark <robdclark@gmail.com>
    2e9c08c0