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Paul Berry authored
The linker matches up variables in interface blocks according to their block name and variable name. When support for interface block arrays was added in commit d6863acb , we renamed variables appearing in interface blocks so that their name included the array size. For example, in a block like this: out foo { float bar } baz[3]; The variable "bar" would get renamed to "bar[3]". This is unnecessary, and leads to problems in supporting geometry shaders, since geometry shaders require vertex shader outputs which are non-arrays to be linked up to geometry shader inputs which are arrays. This patch makes the behaviour of interface block arrays the same as simple non-array interface blocks; in both cases, the variables contained within them are not renamed. Reviewed-by: Matt Turner <mattst88@gmail.com>
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