-
Rob Clark authored
Each of the ir3 users has *basically* the same logic for comparing the previous and current shader key, to see which, if any, shader state needs to be marked dirty due to shader variant change. The difference between gen's was just that some lowering flags never get set on certain generations. But it doesn't really hurt to include the extra checks (because both keys would have false). Signed-off-by: Rob Clark <robdclark@gmail.com>
5845b204