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Kristian Høgsberg authored
Now that the caller passes in the shader debug name, we don't need this anymore. Signed-off-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
686ef091
Now that the caller passes in the shader debug name, we don't need this anymore. Signed-off-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>