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Ian Romanick authored
gl_MaxVertexOutputVectors => ctx->Const.VertexProgram.MaxOutputComponents gl_MaxFragmentInputVectors => ctx->Const.FragmentProgram.MaxInputComponents v2: Add types so that the code compiles. Pointed out by Brian. v3: Leave gl_MaxVaryingFloats et al. as-is. Suggested by Paul. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> [v2] Reviewed-by: Marek Olšák <marek.olsak@amd.com> [v2] Reviewed-by: Paul Berry <stereotype441@gmail.com> [v2]
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