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Ilia Mirkin authored
We need to produce a u32 destination type on integer sampling instructions, so keep that in a shader key set based on the currently-bound textures. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
82104c19
We need to produce a u32 destination type on integer sampling
instructions, so keep that in a shader key set based on the
currently-bound textures.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>