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Brian Paul authored
We weren't looping over all the slices in the array. The updated code should also correctly handle 3D compressed textures too, whenever we have that feature. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66850 NOTE: This is a candidate for the 9.x branches Cc: mesa-stable@lists.freedesktop.org Reviewed-by: José Fonseca <jfonseca@vmware.com>
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