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  • Rob Clark's avatar
    freedreno: prepare for hw binning · be01d7a9
    Rob Clark authored
    
    
    Actually assign VSC_PIPE's properly, which will be needed for tiling.
    And introduce fd_tile for per-tile state (including the assignment of
    tile to VSC_PIPE).  This gives us the proper pipe setup that we'll
    need for hw binning pass, and also cleans things up a bit by not having
    to pass so many parameters around.  And will also make it easier to
    introduce different tiling patterns (since we may no longer render
    tiles in a simple left-to-right top-to-bottom pattern).
    
    Signed-off-by: default avatarRob Clark <robclark@freedesktop.org>
    be01d7a9