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  • Brian Paul's avatar
    Fix problem with initial viewport/scissor size. · c664302c
    Brian Paul authored
    If an app never called glViewport, the viewport size was always 0 by 0 pixels.
    Now pass initial size to st_create_framebuffer() and initialize the viewport
    and scissor bounds in st_make_current().
    This could also be fixed by ensuring the gl_framebuffers passed to
    _mesa_make_current() were initialized to the right size.  But that involves
    allocating the renderbuffers/pipe_surfaces earlier and that runs into some
    other issues ATM.
    Also remove obsolete createRenderbuffers param to st_create_framebuffer().
    c664302c