mesa/es3: Allow unsized depth and depth-stencil formats in ES3
They're part of GL_OES_depth_texture_cube_map, and we'll always enable that extension in ES3 contexts. Signed-off-by:Ian Romanick <ian.d.romanick@intel.com> Reviewed-by:
Matt Turner <mattst88@gmail.com> Reviewed-by:
Kenneth Graunke <kenneth@whitecape.org>
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