Commit 31ec2f83 authored by Paul Berry's avatar Paul Berry

mesa: Remove _mesa_progshader_enum_to_string(), which is no longer used.

Reviewed-by: default avatarKenneth Graunke <kenneth@whitecape.org>
Reviewed-by: default avatarBrian Paul <brianp@vmware.com>
parent acfc58a7
......@@ -329,35 +329,6 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
}
}
extern "C" {
/**
* Translate a GLenum to a short shader stage name for debug printouts and
* error messages.
*
* It recognizes the PROGRAM variants of the names so it can be used
* with a struct gl_program->Target, not just a struct
* gl_shader->Type.
*/
const char *
_mesa_progshader_enum_to_string(GLenum type)
{
switch (type) {
case GL_VERTEX_SHADER:
case GL_VERTEX_PROGRAM_ARB:
return "vertex";
case GL_FRAGMENT_SHADER:
case GL_FRAGMENT_PROGRAM_ARB:
return "fragment";
case GL_GEOMETRY_SHADER:
return "geometry";
default:
assert(!"Should not get here.");
return "unknown";
}
}
} /* extern "C" */
/**
* Translate a gl_shader_stage to a short shader stage name for debug
......
......@@ -440,9 +440,6 @@ extern "C" {
extern const char *
_mesa_shader_stage_to_string(unsigned stage);
extern const char *
_mesa_progshader_enum_to_string(GLenum type);
extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
const struct gl_extensions *extensions, struct gl_context *gl_ctx);
......
......@@ -452,7 +452,7 @@ log_program_parameters(const struct gl_shader_program *shProg)
const struct gl_program *const prog = shProg->_LinkedShaders[i]->Program;
printf("Program %d %s shader parameters:\n",
shProg->Name, _mesa_progshader_enum_to_string(prog->Target));
shProg->Name, _mesa_shader_stage_to_string(i));
for (unsigned j = 0; j < prog->Parameters->NumParameters; j++) {
printf("%s: %p %f %f %f %f\n",
prog->Parameters->Parameters[j].Name,
......
......@@ -5143,7 +5143,7 @@ get_mesa_program(struct gl_context *ctx,
if (ctx->Shader.Flags & GLSL_DUMP) {
printf("\n");
printf("GLSL IR for linked %s program %d:\n",
_mesa_progshader_enum_to_string(shader->Type),
_mesa_shader_stage_to_string(shader->Stage),
shader_program->Name);
_mesa_print_ir(shader->ir, NULL);
printf("\n");
......
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