Commit 8cd03b93 authored by Simon Farnsworth's avatar Simon Farnsworth Committed by Alex Deucher
Browse files

r600g: Use a fake reloc to sleep for fences

r300g is able to sleep until a fence completes rather than busywait because
it creates a special buffer object and relocation that stays busy until the
CS containing the fence is finished.

Copy the idea into r600g, and use it to sleep if the user asked for an
infinite wait, falling back to busywaiting if the user provided a timeout.

Note: this is a candidate for the stable branches.

Signed-off-by: default avatarSimon Farnsworth <>
Signed-off-by: default avatarAlex Deucher <>
parent 014198ec
......@@ -47,6 +47,7 @@
#include "r600_resource.h"
#include "r600_shader.h"
#include "r600_pipe.h"
#include "r600_hw_context_priv.h"
* pipe_context
......@@ -116,6 +117,14 @@ static struct r600_fence *r600_create_fence(struct r600_context *rctx)
rscreen->[fence->index] = 0;
r600_context_emit_fence(rctx, rscreen->, fence->index, 1);
/* Create a dummy BO so that fence_finish without a timeout can sleep waiting for completion */
fence->sleep_bo = (struct r600_resource*)
pipe_buffer_create(&rctx->screen->screen, PIPE_BIND_CUSTOM,
/* Add the fence as a dummy relocation. */
r600_context_bo_reloc(rctx, fence->sleep_bo, RADEON_USAGE_READWRITE);
return fence;
......@@ -584,6 +593,7 @@ static void r600_fence_reference(struct pipe_screen *pscreen,
if (pipe_reference(&(*oldf)->reference, &newf->reference)) {
struct r600_screen *rscreen = (struct r600_screen *)pscreen;
pipe_resource_reference((struct pipe_resource**)&(*oldf)->sleep_bo, NULL);
LIST_ADDTAIL(&(*oldf)->head, &rscreen->fences.pool);
......@@ -617,6 +627,17 @@ static boolean r600_fence_finish(struct pipe_screen *pscreen,
while (rscreen->[rfence->index] == 0) {
/* Special-case infinite timeout - wait for the dummy BO to become idle */
if (timeout == PIPE_TIMEOUT_INFINITE) {
rscreen->ws->buffer_wait(rfence->sleep_bo->buf, RADEON_USAGE_READWRITE);
/* The dummy BO will be busy until the CS including the fence has completed, or
* the GPU is reset. Don't bother continuing to spin when the BO is idle. */
if (!rscreen->ws->buffer_is_busy(rfence->sleep_bo->buf, RADEON_USAGE_READWRITE))
if (++spins % 256)
......@@ -626,11 +647,11 @@ static boolean r600_fence_finish(struct pipe_screen *pscreen,
if (timeout != PIPE_TIMEOUT_INFINITE &&
os_time_get() - start_time >= timeout) {
return FALSE;
return TRUE;
return rscreen->[rfence->index] != 0;
static int r600_interpret_tiling(struct r600_screen *rscreen, uint32_t tiling_config)
......@@ -204,6 +204,7 @@ struct r600_textures_info {
struct r600_fence {
struct pipe_reference reference;
unsigned index; /* in the shared bo */
struct r600_resource *sleep_bo;
struct list_head head;
Supports Markdown
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment