Commit 9b6a00e6 authored by Alejandro Piñeiro's avatar Alejandro Piñeiro Committed by Eric Engestrom

docs: document MESA_GLSL=errors keyword

Added with commit 0161691f, still checked on shaderapi.c
_mesa_get_shader_flag method.

Fixes: 0161691f "mesa: add GLSL_REPORT_ERRORS debug flag"
Reviewed-by: default avatarEric Engestrom <eric.engestrom@intel.com>
parent da84d071
......@@ -59,6 +59,7 @@ execution. These are generally used for debugging.
<li><b>nopfrag</b> - force fragment shader to be a simple shader that passes
through the color attribute.
<li><b>useprog</b> - log glUseProgram calls to stderr
<li><b>errors</b> - GLSL compilation and link errors will be reported to stderr.
</ul>
<p>
Example: export MESA_GLSL=dump,nopt
......
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