Commit fceee460 authored by José Fonseca's avatar José Fonseca
Browse files

python/tests: Get the tests running again.

parent 52b46915
......@@ -128,6 +128,7 @@ def test(dev):
scissor.maxy = height
ctx.set_scissor(scissor)
# clip
clip = Clip()
clip.nr = 0
ctx.set_clip(clip)
......
......@@ -127,16 +127,16 @@ class Test:
self._run(result)
result.summary()
def assert_rgba(self, surface, x, y, w, h, expected_rgba, pixel_tol=4.0/256, surface_tol=0.85):
def assert_rgba(self, ctx, surface, x, y, w, h, expected_rgba, pixel_tol=4.0/256, surface_tol=0.85):
total = h*w
different = surface.compare_tile_rgba(x, y, w, h, expected_rgba, tol=pixel_tol)
different = ctx.surface_compare_rgba(surface, x, y, w, h, expected_rgba, tol=pixel_tol)
if different:
sys.stderr.write("%u out of %u pixels differ\n" % (different, total))
if float(total - different)/float(total) < surface_tol:
if 0:
rgba = FloatArray(h*w*4)
surface.get_tile_rgba(x, y, w, h, rgba)
ctx.surface_read_rgba(surface, x, y, w, h, rgba)
show_image(w, h, Result=rgba, Expected=expected_rgba)
save_image(w, h, rgba, "result.png")
save_image(w, h, expected_rgba, "expected.png")
......
......@@ -99,21 +99,18 @@ class TextureTest(TestCase):
w = dst_surface.width
h = dst_surface.height
# ???
stride = pf_get_stride(texture->format, w)
size = pf_get_nblocksy(texture->format) * stride
stride = util_format_get_stride(format, w)
size = util_format_get_nblocksy(format, h) * stride
src_raw = os.urandom(size)
src_surface.put_tile_raw(0, 0, w, h, src_raw, stride)
ctx = self.dev.context_create()
ctx.surface_write_raw(src_surface, 0, 0, w, h, src_raw, stride)
ctx.surface_copy(dst_surface, 0, 0,
src_surface, 0, 0, w, h)
ctx.flush()
dst_raw = dst_surface.get_tile_raw(0, 0, w, h)
dst_raw = ctx.surface_read_raw(dst_surface, 0, 0, w, h)
if dst_raw != src_raw:
raise TestFailure
......
......@@ -115,6 +115,7 @@ class TextureColorSampleTest(TestCase):
def test(self):
dev = self.dev
ctx = self.ctx
target = self.target
format = self.format
......@@ -125,6 +126,8 @@ class TextureColorSampleTest(TestCase):
face = self.face
level = self.level
zslice = self.zslice
minz = 0.0
maxz = 1.0
tex_usage = PIPE_TEXTURE_USAGE_SAMPLER
geom_flags = 0
......@@ -136,8 +139,6 @@ class TextureColorSampleTest(TestCase):
if not dev.is_format_supported(format, target, tex_usage, geom_flags):
raise TestSkip
ctx = self.dev.context_create()
# disabled blending/masking
blend = Blend()
blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE
......@@ -155,7 +156,6 @@ class TextureColorSampleTest(TestCase):
rasterizer = Rasterizer()
rasterizer.front_winding = PIPE_WINDING_CW
rasterizer.cull_mode = PIPE_WINDING_NONE
rasterizer.bypass_vs_clip_and_viewport = 1
ctx.set_rasterizer(rasterizer)
# samplers
......@@ -183,14 +183,45 @@ class TextureColorSampleTest(TestCase):
)
expected_rgba = FloatArray(height*width*4)
texture.get_surface(
surface = texture.get_surface(
face = face,
level = level,
zslice = zslice,
).sample_rgba(expected_rgba)
)
ctx.surface_sample_rgba(surface, expected_rgba)
ctx.set_fragment_sampler_texture(0, texture)
# viewport
viewport = Viewport()
scale = FloatArray(4)
scale[0] = width
scale[1] = height
scale[2] = (maxz - minz) / 2.0
scale[3] = 1.0
viewport.scale = scale
translate = FloatArray(4)
translate[0] = 0.0
translate[1] = 0.0
translate[2] = (maxz - minz) / 2.0
translate[3] = 0.0
viewport.translate = translate
ctx.set_viewport(viewport)
# scissor
scissor = Scissor()
scissor.minx = 0
scissor.miny = 0
scissor.maxx = width
scissor.maxy = height
ctx.set_scissor(scissor)
# clip
clip = Clip()
clip.nr = 0
ctx.set_clip(clip)
# framebuffer
cbuf_tex = dev.texture_create(
PIPE_FORMAT_B8G8R8A8_UNORM,
......@@ -265,8 +296,8 @@ class TextureColorSampleTest(TestCase):
for i in range(0, 4):
j = 8*i
verts[j + 0] = pos[i][0] # x
verts[j + 1] = pos[i][1] # y
verts[j + 0] = pos[i][0]/float(width) # x
verts[j + 1] = pos[i][1]/float(height) # y
verts[j + 2] = 0.0 # z
verts[j + 3] = 1.0 # w
verts[j + 4] = tex[i][0] # s
......@@ -283,7 +314,7 @@ class TextureColorSampleTest(TestCase):
cbuf = cbuf_tex.get_surface()
self.assert_rgba(cbuf, x, y, w, h, expected_rgba, 4.0/256, 0.85)
self.assert_rgba(ctx, cbuf, x, y, w, h, expected_rgba, 4.0/256, 0.85)
class TextureDepthSampleTest(TestCase):
......@@ -302,6 +333,7 @@ class TextureDepthSampleTest(TestCase):
def test(self):
dev = self.dev
ctx = self.ctx
target = self.target
format = self.format
......@@ -312,6 +344,8 @@ class TextureDepthSampleTest(TestCase):
face = self.face
level = self.level
zslice = self.zslice
minz = 0.0
maxz = 1.0
tex_usage = PIPE_TEXTURE_USAGE_SAMPLER
geom_flags = 0
......@@ -323,8 +357,6 @@ class TextureDepthSampleTest(TestCase):
if not dev.is_format_supported(format, target, tex_usage, geom_flags):
raise TestSkip
ctx = self.dev.context_create()
# disabled blending/masking
blend = Blend()
blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE
......@@ -345,9 +377,24 @@ class TextureDepthSampleTest(TestCase):
rasterizer = Rasterizer()
rasterizer.front_winding = PIPE_WINDING_CW
rasterizer.cull_mode = PIPE_WINDING_NONE
rasterizer.bypass_vs_clip_and_viewport = 1
ctx.set_rasterizer(rasterizer)
# viewport
viewport = Viewport()
scale = FloatArray(4)
scale[0] = width
scale[1] = height
scale[2] = (maxz - minz) / 2.0
scale[3] = 1.0
viewport.scale = scale
translate = FloatArray(4)
translate[0] = 0.0
translate[1] = 0.0
translate[2] = (maxz - minz) / 2.0
translate[3] = 0.0
viewport.translate = translate
ctx.set_viewport(viewport)
# samplers
sampler = Sampler()
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE
......@@ -373,14 +420,29 @@ class TextureDepthSampleTest(TestCase):
)
expected_rgba = FloatArray(height*width*4)
texture.get_surface(
surface = texture.get_surface(
face = face,
level = level,
zslice = zslice,
).sample_rgba(expected_rgba)
)
ctx.surface_sample_rgba(surface, expected_rgba)
ctx.set_fragment_sampler_texture(0, texture)
# scissor
scissor = Scissor()
scissor.minx = 0
scissor.miny = 0
scissor.maxx = width
scissor.maxy = height
ctx.set_scissor(scissor)
# clip
clip = Clip()
clip.nr = 0
ctx.set_clip(clip)
# framebuffer
cbuf_tex = dev.texture_create(
PIPE_FORMAT_B8G8R8A8_UNORM,
......@@ -464,8 +526,8 @@ class TextureDepthSampleTest(TestCase):
for i in range(0, 4):
j = 8*i
verts[j + 0] = pos[i][0] # x
verts[j + 1] = pos[i][1] # y
verts[j + 0] = pos[i][0]/float(width) # x
verts[j + 1] = pos[i][1]/float(height) # y
verts[j + 2] = 0.0 # z
verts[j + 3] = 1.0 # w
verts[j + 4] = tex[i][0] # s
......@@ -482,7 +544,7 @@ class TextureDepthSampleTest(TestCase):
zsbuf = zsbuf_tex.get_surface()
self.assert_rgba(zsbuf, x, y, w, h, expected_rgba, 4.0/256, 0.85)
self.assert_rgba(ctx, zsbuf, x, y, w, h, expected_rgba, 4.0/256, 0.85)
......@@ -534,6 +596,8 @@ def main():
PIPE_TEX_FACE_NEG_Z,
]
ctx = dev.context_create()
for format in color_formats:
for target in targets:
for size in sizes:
......@@ -551,6 +615,7 @@ def main():
while zslice < depth >> level:
test = TextureColorSampleTest(
dev = dev,
ctx = ctx,
target = target,
format = format,
width = size,
......@@ -573,6 +638,7 @@ def main():
for size in sizes:
test = TextureDepthSampleTest(
dev = dev,
ctx = ctx,
target = target,
format = format,
width = size,
......
......@@ -86,15 +86,16 @@ class TextureTest(TestCase):
surface = texture.get_surface(face, level, zslice)
# ???
stride = pf_get_stride(texture->format, w)
size = pf_get_nblocksy(texture->format) * stride
stride = util_format_get_stride(format, width)
size = util_format_get_nblocksy(format, height) * stride
in_raw = os.urandom(size)
surface.put_tile_raw(0, 0, surface.width, surface.height, in_raw, stride)
ctx = self.dev.context_create()
out_raw = surface.get_tile_raw(0, 0, surface.width, surface.height)
ctx.surface_write_raw(surface, 0, 0, surface.width, surface.height, in_raw, stride)
out_raw = ctx.surface_read_raw(surface, 0, 0, surface.width, surface.height)
if in_raw != out_raw:
raise TestFailure
......
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