- 26 Apr, 2010 15 commits
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Vinson Lee authored
The POSIX function pthread_cond_wait can have spurious wakeups when waiting on a condition variable. Add a 64-bit counter that is incremented whenever the barrier becomes full. A woken thread checks the counter. If the counter has not changed then it has been spuriously woken and goes back to sleep. If the counter has changed then it was properly signaled and exits the barrier. Tested on Mac OS X. This patch was based on ideas from Luca Barbieri.
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Corbin Simpson authored
I just broke the 2000 fps barrier on glxgears. Yay?
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Corbin Simpson authored
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Vinson Lee authored
proc_name cannot be NULL after the switch statement. proc_name is assigned a value or the function has already returned.
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Vinson Lee authored
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Marek Olšák authored
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Marek Olšák authored
and disable batch splitting on these chipsets.
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Marek Olšák authored
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Marek Olšák authored
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Marek Olšák authored
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Marek Olšák authored
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Marek Olšák authored
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Marek Olšák authored
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Vinson Lee authored
commit 0c572c68 replaced st_manager_create_api with st_gl_api_create. Fixes MSVC build.
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Vinson Lee authored
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- 25 Apr, 2010 25 commits
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Jakob Bornecrantz authored
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Jakob Bornecrantz authored
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Jakob Bornecrantz authored
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Jakob Bornecrantz authored
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Jakob Bornecrantz authored
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Jakob Bornecrantz authored
The struct st_module isn't needed as it is the same thing as the st_api struct. That is they both represent the API. Instead just use a single function entry point to the the API.
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José Fonseca authored
This allows u_sampler_view_default_dx9_template to do its magic on DX9.
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José Fonseca authored
Everybody should respect max_index, specially llvm generated code, which likes to eat vertices 4 at a time, so it may end up chew a bit a bit more than actually exists.
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José Fonseca authored
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José Fonseca authored
Transfer, being now a context operation, should happen in order with all other contexts operations. If there is rendering pending on the resource then the driver must flush and potentially wait itself internally. Instead of avoiding using transfers internally (as done in llvmpipe) I've opted to simply pass PIPE_TRANSFER_UNSYNCHRONIZED in all internal transfers, to avoid infinite recursion.
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José Fonseca authored
Recognize PIPE_TRANSFER_UNSYNCHRONIZED and PIPE_TRANSFER_DONTBLOCK.
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Vinson Lee authored
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José Fonseca authored
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José Fonseca authored
Array formats without for channels were being advanced as four channels, causing buffer overflows.
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José Fonseca authored
The un-optimized path relies on surface_fill which can only handle formats with depth <= 32, so it is pointless to keep it around.
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José Fonseca authored
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José Fonseca authored
It should be just cosmetic.
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José Fonseca authored
Unfortunately there are some heavy limitations on supported render target formats due to the way clear values are used internally.
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José Fonseca authored
Irrelevant now that llvmpipe and softpipe grew so far apart.
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José Fonseca authored
'llvm' suffix unnecessary now that the C sampling version disappeared.
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Vinson Lee authored
Add GL/internal/dri_interface.h for __DRI_TEXTURE_FORMAT_RGB.
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Vinson Lee authored
Avoid hiding existing variable already named info in outer scope.
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Vinson Lee authored
bo_legacy->tobj cannot be NULL before the call to driUpdateTextureLRU. There is a NULL check earlier in the routine, and if bo_legacy->tobj is NULL, memory is allocated.
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Vinson Lee authored
info cannot be NULL at the call to debug_printf. emit_instruction dereferences info, so at debug_printf it is either not NULL or the program has already crashed.
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Vinson Lee authored
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