1. 27 May, 2010 3 commits
    • Jakob Bornecrantz's avatar
      r600g: Integrate into build · aeee5269
      Jakob Bornecrantz authored
      Signed-off-by: default avatarJakob Bornecrantz <wallbraker@gmail.com>
    • Marek Olšák's avatar
      r600g: adapt to latest interfaces changes · b8fb1d75
      Marek Olšák authored
      - Wrapped the buffer and texture create/destroy/transfer/... functions
        using u_resource, which is then used to implement the resource functions.
      - Implemented texture transfers.
        I left the buffer and texture transfers separate because one day we'll
        need a special codepath for textures.
      - Added index_bias to the draw_*elements functions.
      - Removed nonexistent *REP and *FOR instructions.
      - Some pipe formats have changed channel ordering, so I've removed/fixed
        nonexistent ones.
      - Added stubs for create/set/destroy sampler views.
      - Added a naive implementation of vertex elements state (new CSO).
      - Reworked {texture,buffer}_{from,to}_handle.
      - Reorganized winsys files, removed dri,egl,python directories.
      - Added a new build target dri-r600.
    • Jerome Glisse's avatar
      r600g: Initial import · 72128962
      Jerome Glisse authored