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Lionel Landwerlin authored
IGT has a test to hang the GPU that works by having a batch buffer jump back into itself, trigger an infinite loop on the command stream. As our implementation of the decoding is "perfectly" mimicking the hardware, our decoder also "hangs". This change limits the number of batch buffer we'll decode before we bail to 100. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
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