-
Lucas Stach authored
At least GC2000 seems to push some dirt from the PE color cache into the last bound render target when drawing depth only. Newer cores seem to behave properly and don't do this, but I have found no way to fix it on GC2000. Flushes and stalls don't seem to make any difference. In order to stop the core from pushing the dirt into a precious real render target, plug in dummy buffer when rendering without a color buffer. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
8ca8a6a7