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  • Nicolai Hähnle's avatar
    util/slab: re-design to allow migration between pools (v3) · d8cff811
    Nicolai Hähnle authored
    This is basically a re-write of the slab allocator into a design where
    multiple child pools are linked to a parent pool. The intention is that
    every (GL, pipe) context has its own child pool, while the corresponding
    parent pool is held by the winsys or screen, or possibly the GL share group.
    
    The fast path is still used when objects are freed by the same child pool
    that allocated them. However, it is now also possible to free an object in a
    different pool, as long as they belong to the same parent. Objects also
    survive the destruction of the (child) pool from which they were allocated.
    
    The slow path will return freed objects to the child pool from which they
    were originally allocated. If that child pool was destroyed, the corresponding
    page is considered an orphan and will be freed once all objects in it have
    been freed.
    
    This allocation pattern is required for pipe_transfers that correspond to
    (GL) buffer object mappings when the mapping is created in one context
    which is later destroyed while other contexts of the same share group live
    on -- see the bug report referenced below.
    
    Note that individual drivers do need to migrate to the new interface in
    order to benefit and fix the bug.
    
    v2: use singly-linked lists everywhere
    v3: use p_atomic_set for page->u.num_remaining
    
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97894
    d8cff811