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Rob Clark authored
Avg number of (half) regs per draw, so we can corrolate fps dips to shader register usage. Signed-off-by: Rob Clark <robdclark@gmail.com>
97a9283f
Avg number of (half) regs per draw, so we can corrolate fps dips to
shader register usage.
Signed-off-by: Rob Clark <robdclark@gmail.com>