-
Matt Turner authored
Instead of defining preprocessor macros in glcpp_parser_create based on the GL API, wait until the shader version has been resolved. Doing this allows us to correctly set (and not set) preprocessor macros for extensions allowed by the API but not the shader, as in the case of ARB_ES3_compatibility. The shader version has been resolved when the preprocessor encounters the first preprocessor token, since the GLSL spec says "The #version directive must occur in a shader before anything else, except for comments and white space." Specifically, if a #version token is found the version is known explicitly, and if any other preprocessor token is found then the GLSL version is implicitly 1.10. Cc: mesa-stable@lists.freedesktop.org Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71630 Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
b2d1c579