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Rob Clark authored
Use the in-memory cache to construct shader program state and re-use it on subsequent draws, to lower driver overhead. Signed-off-by: Rob Clark <robdclark@gmail.com>
b4e94af3
Use the in-memory cache to construct shader program state and re-use it
on subsequent draws, to lower driver overhead.
Signed-off-by: Rob Clark <robdclark@gmail.com>