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Louis-Francis Ratté-Boulianne authored
Some drivers need to know which streams are used by a geometry shader. Adding a mask of active streams makes the use of UsesStreams superfluous as it's the equivalent of: ActiveStreamMask != (1 << 0) Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5984>
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