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virglrenderer
Gert Wollny
authored
Gallium sends the shaders in the order FS-[GS]-[TES]-[TCS]-VS. If an old shader program is still bound when a new shader is send, then it would use the old bounds shader of the previous stage to evaluate the shader key and code creation might create an invalid shader. Hence, if the shader to be translated is not yet bound ignore the previous stage when evaluating the shader key (Gurchtan) Fixes #114 Signed-off-by:Gert Wollny <gert.wollny@collabora.com> Reviewed-by:
Gurchetan Singh <gurchetansingh@chromium.org>
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