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Erik Faye-Lund
authored
In OpenGL ES 3.1, we either need to emit a precision qualifier, or
set a default precision.
Since it's not unthinkable that we'd want to forward lowp/mediump
in the future, let's use the precision qualifier so it's easier
to get this right later on.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
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