Skip to content
Snippets Groups Projects
Erik Faye-Lund's avatar
Erik Faye-Lund authored
In OpenGL ES 3.1, we either need to emit a precision qualifier, or
set a default precision.

Since it's not unthinkable that we'd want to forward lowp/mediump
in the future, let's use the precision qualifier so it's easier
to get this right later on.

Signed-off-by: default avatarErik Faye-Lund <erik.faye-lund@collabora.com>
c89e939b
Name Last commit Last update