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Geoff Lang authored
Having a single global API and Driver object doesn't mirror the real GL context state that may have different entry points, extensions and version numbers per context. This can cause entry points to be called when they are not loaded or extensions used when they are not present. * Refactored the GLApi and DriverGL objects to be owned by GLContext objects. * Moved all driver-level GL workarounds into RealGLApi so no swapping of function pointers in DriverGL is needed. * Instead of having separate debug function pointers in the drivers that call back to global variables, add new DebugApi objects that wrap the RealApi objects. BUG=671217 CQ_INCLUDE_TRYBOTS=master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel R=jbauman@chromium.org Review-Url: https://codereview.chromium.org/2629633003 . Cr-Commit-Position: refs/heads/master@{#447005}
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