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qiangchen authored
The root cause is that Cadence method essentially takes local average of frame durations, and then in Variable Frame Rate case, long frame would be renderered shorter than it should be, and short frame would be renderered longer than it should be. In this CL, we add a variable frame rate detection mechanism, and disable Cadence if variable frame rate gets detected. BUG=555917 Review URL: https://codereview.chromium.org/1459923003 Cr-Commit-Position: refs/heads/master@{#362737}
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