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Vulkan render to OpenGL texture
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Antonio Ospite
Vulkan render to OpenGL texture
Commits
03992961
Commit
03992961
authored
3 years ago
by
Antonio Ospite
Browse files
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Factor out a loadShaderCode() function
parent
aee6b3e3
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Changes
2
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2 changed files
external/Vulkan/base/VulkanTools.cpp
+16
-16
16 additions, 16 deletions
external/Vulkan/base/VulkanTools.cpp
external/Vulkan/base/VulkanTools.h
+3
-0
3 additions, 0 deletions
external/Vulkan/base/VulkanTools.h
with
19 additions
and
16 deletions
external/Vulkan/base/VulkanTools.cpp
+
16
−
16
View file @
03992961
...
@@ -310,6 +310,20 @@ namespace vks
...
@@ -310,6 +310,20 @@ namespace vks
exitFatal
(
message
,
(
int32_t
)
resultCode
);
exitFatal
(
message
,
(
int32_t
)
resultCode
);
}
}
VkShaderModule
loadShaderCode
(
const
char
*
shaderCode
,
size_t
size
,
VkDevice
device
)
{
assert
(
size
>
0
);
VkShaderModule
shaderModule
;
VkShaderModuleCreateInfo
moduleCreateInfo
{};
moduleCreateInfo
.
sType
=
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO
;
moduleCreateInfo
.
codeSize
=
size
;
moduleCreateInfo
.
pCode
=
(
uint32_t
*
)
shaderCode
;
VK_CHECK_RESULT
(
vkCreateShaderModule
(
device
,
&
moduleCreateInfo
,
NULL
,
&
shaderModule
));
return
shaderModule
;
}
#if defined(__ANDROID__)
#if defined(__ANDROID__)
// Android shaders are stored as assets in the apk
// Android shaders are stored as assets in the apk
// So they need to be loaded via the asset manager
// So they need to be loaded via the asset manager
...
@@ -325,15 +339,7 @@ namespace vks
...
@@ -325,15 +339,7 @@ namespace vks
AAsset_read
(
asset
,
shaderCode
,
size
);
AAsset_read
(
asset
,
shaderCode
,
size
);
AAsset_close
(
asset
);
AAsset_close
(
asset
);
VkShaderModule
shaderModule
;
VkShaderModule
shaderModule
=
loadShaderCode
(
shaderCode
,
size
,
device
);
VkShaderModuleCreateInfo
moduleCreateInfo
;
moduleCreateInfo
.
sType
=
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO
;
moduleCreateInfo
.
pNext
=
NULL
;
moduleCreateInfo
.
codeSize
=
size
;
moduleCreateInfo
.
pCode
=
(
uint32_t
*
)
shaderCode
;
moduleCreateInfo
.
flags
=
0
;
VK_CHECK_RESULT
(
vkCreateShaderModule
(
device
,
&
moduleCreateInfo
,
NULL
,
&
shaderModule
));
delete
[]
shaderCode
;
delete
[]
shaderCode
;
...
@@ -354,13 +360,7 @@ namespace vks
...
@@ -354,13 +360,7 @@ namespace vks
assert
(
size
>
0
);
assert
(
size
>
0
);
VkShaderModule
shaderModule
;
VkShaderModule
shaderModule
=
loadShaderCode
(
shaderCode
,
size
,
device
);
VkShaderModuleCreateInfo
moduleCreateInfo
{};
moduleCreateInfo
.
sType
=
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO
;
moduleCreateInfo
.
codeSize
=
size
;
moduleCreateInfo
.
pCode
=
(
uint32_t
*
)
shaderCode
;
VK_CHECK_RESULT
(
vkCreateShaderModule
(
device
,
&
moduleCreateInfo
,
NULL
,
&
shaderModule
));
delete
[]
shaderCode
;
delete
[]
shaderCode
;
...
...
This diff is collapsed.
Click to expand it.
external/Vulkan/base/VulkanTools.h
+
3
−
0
View file @
03992961
...
@@ -116,6 +116,9 @@ namespace vks
...
@@ -116,6 +116,9 @@ namespace vks
void
exitFatal
(
const
std
::
string
&
message
,
int32_t
exitCode
);
void
exitFatal
(
const
std
::
string
&
message
,
int32_t
exitCode
);
void
exitFatal
(
const
std
::
string
&
message
,
VkResult
resultCode
);
void
exitFatal
(
const
std
::
string
&
message
,
VkResult
resultCode
);
// Load a SPIR-V shader (binary, from a string)
VkShaderModule
loadShaderCode
(
const
char
*
shaderCode
,
size_t
size
,
VkDevice
device
);
// Load a SPIR-V shader (binary)
// Load a SPIR-V shader (binary)
#if defined(__ANDROID__)
#if defined(__ANDROID__)
VkShaderModule
loadShader
(
AAssetManager
*
assetManager
,
const
char
*
fileName
,
VkDevice
device
);
VkShaderModule
loadShader
(
AAssetManager
*
assetManager
,
const
char
*
fileName
,
VkDevice
device
);
...
...
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