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Commit d72ff3c8 authored by Sascha Willems's avatar Sascha Willems
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Use Vulkan bool type for material specialization

Refs #876
parent 1c6c08d4
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......@@ -574,7 +574,7 @@ void VulkanExample::preparePipelines()
for (auto &material : glTFScene.materials) {
struct MaterialSpecializationData {
bool alphaMask;
VkBool32 alphaMask;
float alphaMaskCutoff;
} materialSpecializationData;
......
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