Skip to content
Snippets Groups Projects
Select Git revision
  • 774bb42ceb8ea8d6352595ee9c3d0ba51618c71c
  • master default
2 results

libs

  • Clone with SSH
  • Clone with HTTPS
  • user avatar
    Sascha Willems authored and GitHub committed
    * Added helper function for easy pipeline vertex input state create info structure setup from glTF model vertex class
    
    * Split glTF loader into header and implementation
    
    * Updated sample to use glTF
    
    * Removed collada files
    
    Replaced assets are now part of the asset pack
    
    * Return value for glTF model vertex input state create info helper
    
    * Removed unused assets
    
    * Use glTF assets
    
    * Added default material for glTF node's without materials
    
    * Use glTF assets
    
    * Apply pre-transforms to normals
    
    * Use glTF assets
    
    * Use glTF assets
    
    * Use vertex input state from glTF model class
    
    * Scene setup
    
    * Use glTF assets
    
    * Use glTF assets
    
    * Display error message and exit if glTF file could not be loaded
    
    * Use glTF assets
    
    * Use glTF assets
    
    * Use glTF assets
    
    * Remove unused buffer binds
    
    * Use glTF assets
    
    * Remove no longer used model files
    
    * Remove no longer used model files
    
    * Added support for rendering glTF models with images
    
    * glTF model normal pre-transform ignores translation
    
    * Use glTF assets
    
    * Use glTF assets
    
    * Use glTF assets
    
    * Use glTF assets
    
    * Use glTF assets
    
    * Only add combined image samplers to pool if actually used in the scene
    
    * Use global descriptor set layouts
    
    * Use global descriptor set layouts
    
    * Use glTF assets
    
    * Use glTF assets
    
    * Use glTF assets
    
    Code cleanup
    Updated GLSL and HLSL shaders
    
    * Use glTF assets
    
    Code cleanup
    
    * Use glTF assets
    
    Code cleanup
    Updated GLSL and HLSL shaders
    
    * Remove no-longer used model
    
    * Use glTF assets
    
    Code cleanup
    Updated GLSL and HLSL shaders
    
    * Use glTF assets
    
    Code cleanup
    Updated GLSL and HLSL shaders
    Removed no-longer used model
    
    * Use glTF assets
    
    Code cleanup
    Use RGBA texture instead of different compressed formats
    Removed no-longer used assets
    
    * Adnrdoid build file
    
    * Use glTF assets
    
    Code cleanup and refactoring
    Updated GLSL and HLSL shaders
    
    * Added vertex count and way of passing additional memory property type flags to glTF loader
    
    * Use glTF assets
    
    Updated GLSL and HLSL shaders
    Removed no-longer used assets
    
    * Use glTF assets
    
    Updated GLSL and HLSL shaders
    
    * Remove unfinished sample
    
    * Completely reworked push constants sample
    
    Use glTF assets
    Updated GLSL and HLSL shaders
    Removed no-longer used assets
    
    * Android CMake build files
    
    * Removed un-used asset
    
    * Explicit buffer binding function
    
    * Use glTF assets
    
    Code cleanup
    Updated GLSL and HLSL shaders
    
    * Use glTF assets
    
    Code cleanup
    
    * Use glTF assets
    
    Code cleanup
    Removed no-longer used assets
    
    * Use glTF assets
    
    Code cleanup
    Updated GLSL and HLSL shaders
    Removed no-longer used assets
    
    * Remove no-longer used asset
    
    * Use glTF assets
    
    Code cleanup and refactoring
    Performance optimizations
    Updated GLSL and HLSL shaders
    Removed no-longer used assets
    
    * Use glTF assets
    
    Code cleanup and refactoring
    Updated GLSL and HLSL shaders
    Removed no-longer used assets
    
    * Use glTF assets
    
    Code cleanup and refactoring
    Updated GLSL and HLSL shaders
    Removed no-longer used assets
    
    * Use glTF assets
    
    Code cleanup and refactoring
    Removed no-longer used assets
    
    * Use glTF assets
    
    Code cleanup and refactoring
    Removed no-longer used assets
    
    * Use glTF assets
    
    Code cleanup and refactoring
    
    * Use glTF assets
    
    Code cleanup and refactoring
    
    * Use glTF assets
    
    Code cleanup and refactoring
    Removed no-longer used assets
    
    * Pass vertex size and calculate multiplier in shaders instead of hard-coding
    
    With this, changes to the glTF vertex structure won't break the ray tracing samples
    
    * Load tangents (if present)
    
    * Use glTF assets
    
    Code cleanup and heavy refactoring
    Reworked debug display code
    
    * Android build
    
    * Normal mapping fixes
    
    Udpated HLSL shaders
    
    * Use glTF assets
    
    Code cleanup and heavy refactoring
    Reworked debug display code
    Updated GLSL and HLSL shaders
    
    * Code cleanup, comments
    
    * Use glTF assets
    
    Code cleanup and heavy refactoring
    Reworked debug display code
    Updated GLSL and HLSL shaders
    
    * Added sample count to framebuffer create info
    
    * Removed no-longer used assets
    
    * Android build
    
    Removed no-longer used assets
    
    * Code cleanup and heavy refactoring
    
    Updated GLSL and HLSL shaders
    Use tangents stored in GLSL instead of calculating them in the fragment shader
    
    * Renamed textured PBR sample main cpp file
    
    * Use glTF assets
    
    Code cleanup and refactoring
    Updated GLSL and HLSL shaders
    Removed no-longer used assets
    
    * Use glTF assets
    
    Removed no-longer used assets
    
    * Android build files
    
    * Android build files
    
    * Use glTF assets
    
    Removed no-longer used assets
    
    * Fixed HLSL shaders
    
    * Android build files
    
    * Use glTF assets
    
    Updated GLSL and HLSL shaders
    Removed no-longer used assets
    
    * Use glTF assets
    
    Updated GLSL and HLSL shaders
    Removed no-longer used assets
    
    * Added flag to disable glTF image loading
    
    Useful for samples that use their own textures or don't use textures at all to speed up loading
    
    * Use glTF assets
    
    Code cleanup
    Use Sponza scene instead of Sibenik to better highlight the effect
    Updated GLSL and HLSL shaders
    
    * Updated Android build files
    
    * Removed left-over comment
    
    * Use Sponza scene for the SSAO sample
    
    * Removed unused code
    
    * Removed ASSIMP
    
    No longer required as all samples now use the glTF file format
    
    * Added missing vertex shader stage
    
    * Removed old ASSIMP-based model loader
    
    * Added support for loading external glTF images from ktx
    
    Android fixes for loading external buffer files
    
    * Scene setup
    
    * Added missing shader stages
    
    * Removed ASSIMP from build files
    
    * Fixed compiler warning
    
    * Removed ASSIMP from readmes
    
    * Android build files cleanup
    
    * Replaced ktx submodule with only the files required for this repo
    
    The ktx submodule was a tad too big and contained lots of files not required for this repo
    
    * Moved ktx build files into base project
    
    * Use glTF assets
    
    * Use glTF assets
    
    * Removed license files, will be moved to asset pack
    
    * Use RGBA textures
    
    * Use RGBA cubemp texture with face assignment based on original images
    
    Refs #679
    
    * Android build files
    
    * Removed textures
    
    All textures will be moved to the asset pack
    
    * Ignore asset folders
    
    * Removed font
    
    Fonts will be moved to the asset pack
    
    * Link to gltf asset pack
    
    * Updated gitignore
    
    * Android build file
    feb93909
    History
    Name Last commit Last update
    ..