- Nov 13, 2015
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Nicolas Dufresne authored
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- Jun 03, 2014
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Lionel Landwerlin authored
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- Jun 01, 2014
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Lionel Landwerlin authored
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Lionel Landwerlin authored
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- Apr 22, 2014
- Feb 12, 2014
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Lionel Landwerlin authored
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Ryan Lortie authored
Extra libraries to link belong in LDADD, not LDFLAGS. This fixes the build under jhbuild on FreeBSD. https://bugzilla.gnome.org/show_bug.cgi?id=724189
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Lionel Landwerlin authored
16799466 introduced a dependency on Gstreamer 1.2. https://bugzilla.gnome.org/show_bug.cgi?id=724180
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- Jan 10, 2014
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Lionel Landwerlin authored
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Lionel Landwerlin authored
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- Jan 02, 2014
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- Dec 19, 2013
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Matthieu Bouron authored
Support of the video meta API (including buffers alignment) is done through the video frame API. https://bugzilla.gnome.org/show_bug.cgi?id=712834
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Edward Hervey authored
Based on patch from Lionel Landwerlin. https://bugzilla.gnome.org/show_bug.cgi?id=712832
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- Dec 16, 2013
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Lionel Landwerlin authored
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Lionel Landwerlin authored
Patch by Vladimir Caruntu
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- Dec 13, 2013
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Lionel Landwerlin authored
Cogl currently doesn't garbage collect its shader programs so introduce a local cache to avoid leaking. https://bugzilla.gnome.org/show_bug.cgi?id=720408
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- Sep 18, 2013
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Lionel Landwerlin authored
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Lionel Landwerlin authored
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Lionel Landwerlin authored
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Lionel Landwerlin authored
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Lionel Landwerlin authored
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- Sep 17, 2013
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- Jul 23, 2013
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Lionel Landwerlin authored
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Lionel Landwerlin authored
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Lionel Landwerlin authored
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Lionel Landwerlin authored
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- Jul 22, 2013
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Gwenole Beauchesne authored
Add support for hardware decoders that accept a video converter to X11 pixmap. This could improve performance on platforms that can bind a pixmap to a texture, e.g. GLX_EXT_texture_from_pixmap. We could also create pixmap of smaller size than the actual screen size, thus further saving memory bandwidth. Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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Gwenole Beauchesne authored
Create the underlying cogl texture when creating the video converter, i.e. the first time clutter_gst_hw_upload() is entered. Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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Sjoerd Simons authored
When subclassing a GstPlayer implementation (e.g. GstVideoTexture), the property mixing information isn't simply on the instance class, it's on a parent class. So traverse the class hierachy to find the information instead of simply looking at the current object class.
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- May 24, 2013
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Lionel Landwerlin authored
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Lionel Landwerlin authored
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- Apr 23, 2013
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Gwenole Beauchesne authored
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- Feb 26, 2013
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Lionel Landwerlin authored
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Lionel Landwerlin authored
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- Jan 31, 2013
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Lionel Landwerlin authored
Cogl 1.10 introduced new boilerplate for shaders. This commit cleans up our shaders.
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Lionel Landwerlin authored
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Lionel Landwerlin authored
Apart from ClutterMedia/ClutterTexture because that would break API.
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