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occlusionquery.cpp 16.42 KiB
/*
* Vulkan Example - Using occlusion query for visibility testing
*
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#include "vulkanexamplebase.h"
#include "VulkanglTFModel.h"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
class VulkanExample : public VulkanExampleBase
{
public:
struct {
vkglTF::Model teapot;
vkglTF::Model plane;
vkglTF::Model sphere;
} models;
struct {
vks::Buffer occluder;
vks::Buffer teapot;
vks::Buffer sphere;
} uniformBuffers;
struct UBOVS {
glm::mat4 projection;
glm::mat4 view;
glm::mat4 model;
glm::vec4 color = glm::vec4(0.0f);
glm::vec4 lightPos = glm::vec4(10.0f, -10.0f, 10.0f, 1.0f);
float visible;
} uboVS;
struct {
VkPipeline solid;
VkPipeline occluder;
// Pipeline with basic shaders used for occlusion pass
VkPipeline simple;
} pipelines;
struct {
VkDescriptorSet teapot;
VkDescriptorSet sphere;
} descriptorSets;
VkPipelineLayout pipelineLayout;
VkDescriptorSet descriptorSet;
VkDescriptorSetLayout descriptorSetLayout;
// Pool that stores all occlusion queries
VkQueryPool queryPool;
// Passed query samples
uint64_t passedSamples[2] = { 1,1 };
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
{
title = "Occlusion queries";
camera.type = Camera::CameraType::lookat;
camera.setPosition(glm::vec3(0.0f, 0.0f, -7.5f));
camera.setRotation(glm::vec3(0.0f, -123.75f, 0.0f));
camera.setRotationSpeed(0.5f);
camera.setPerspective(60.0f, (float)width / (float)height, 1.0f, 256.0f);
}
~VulkanExample()
{
// Clean up used Vulkan resources
// Note : Inherited destructor cleans up resources stored in base class
vkDestroyPipeline(device, pipelines.solid, nullptr);
vkDestroyPipeline(device, pipelines.occluder, nullptr);
vkDestroyPipeline(device, pipelines.simple, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
vkDestroyQueryPool(device, queryPool, nullptr);
uniformBuffers.occluder.destroy();
uniformBuffers.sphere.destroy();
uniformBuffers.teapot.destroy();
}
// Create a query pool for storing the occlusion query result
void setupQueryPool()
{
VkQueryPoolCreateInfo queryPoolInfo = {};
queryPoolInfo.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
queryPoolInfo.queryType = VK_QUERY_TYPE_OCCLUSION;
queryPoolInfo.queryCount = 2;
VK_CHECK_RESULT(vkCreateQueryPool(device, &queryPoolInfo, NULL, &queryPool));
}
// Retrieves the results of the occlusion queries submitted to the command buffer
void getQueryResults()
{
// We use vkGetQueryResults to copy the results into a host visible buffer
vkGetQueryPoolResults(
device,
queryPool,
0,
2,
sizeof(passedSamples),
passedSamples,
sizeof(uint64_t),
// Store results a 64 bit values and wait until the results have been finished
// If you don't want to wait, you can use VK_QUERY_RESULT_WITH_AVAILABILITY_BIT
// which also returns the state of the result (ready) in the result
VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WAIT_BIT);
}
void buildCommandBuffers()
{
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2];
clearValues[0].color = defaultClearColor;
clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.renderArea.offset.x = 0;
renderPassBeginInfo.renderArea.offset.y = 0;
renderPassBeginInfo.renderArea.extent.width = width;
renderPassBeginInfo.renderArea.extent.height = height;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
{
// Set target frame buffer
renderPassBeginInfo.framebuffer = frameBuffers[i];
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
// Reset query pool
// Must be done outside of render pass
vkCmdResetQueryPool(drawCmdBuffers[i], queryPool, 0, 2);
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vks::initializers::viewport(
(float)width,
(float)height,
0.0f,
1.0f);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vks::initializers::rect2D(
width,
height,
0,
0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
VkDeviceSize offsets[1] = { 0 };
glm::mat4 modelMatrix = glm::mat4(1.0f);
// Occlusion pass
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.simple);
// Occluder first
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
models.plane.draw(drawCmdBuffers[i]);
// Teapot
vkCmdBeginQuery(drawCmdBuffers[i], queryPool, 0, VK_FLAGS_NONE);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.teapot, 0, NULL);
models.teapot.draw(drawCmdBuffers[i]);
vkCmdEndQuery(drawCmdBuffers[i], queryPool, 0);
// Sphere
vkCmdBeginQuery(drawCmdBuffers[i], queryPool, 1, VK_FLAGS_NONE);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.sphere, 0, NULL);
models.sphere.draw(drawCmdBuffers[i]);
vkCmdEndQuery(drawCmdBuffers[i], queryPool, 1);
// Visible pass
// Clear color and depth attachments
VkClearAttachment clearAttachments[2] = {};
clearAttachments[0].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
clearAttachments[0].clearValue.color = defaultClearColor;
clearAttachments[0].colorAttachment = 0;
clearAttachments[1].aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
clearAttachments[1].clearValue.depthStencil = { 1.0f, 0 };
VkClearRect clearRect = {};
clearRect.layerCount = 1;
clearRect.rect.offset = { 0, 0 };
clearRect.rect.extent = { width, height };
vkCmdClearAttachments(
drawCmdBuffers[i],
2,
clearAttachments,
1,
&clearRect);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.solid);
// Teapot
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.teapot, 0, NULL);
models.teapot.draw(drawCmdBuffers[i]);
// Sphere
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.sphere, 0, NULL);
models.sphere.draw(drawCmdBuffers[i]);
// Occluder
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.occluder);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
models.plane.draw(drawCmdBuffers[i]);
drawUI(drawCmdBuffers[i]);
vkCmdEndRenderPass(drawCmdBuffers[i]);
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
}
}
void draw()
{
updateUniformBuffers();
VulkanExampleBase::prepareFrame();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
// Read query results for displaying in next frame
getQueryResults();
VulkanExampleBase::submitFrame();
}
void loadAssets()
{
const uint32_t glTFLoadingFlags = vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::PreMultiplyVertexColors | vkglTF::FileLoadingFlags::FlipY;
models.plane.loadFromFile(getAssetPath() + "models/plane_z.gltf", vulkanDevice, queue, glTFLoadingFlags);
models.teapot.loadFromFile(getAssetPath() + "models/teapot.gltf", vulkanDevice, queue, glTFLoadingFlags);
models.sphere.loadFromFile(getAssetPath() + "models/sphere.gltf", vulkanDevice, queue, glTFLoadingFlags);
}
void setupDescriptorPool()
{
std::vector<VkDescriptorPoolSize> poolSizes =
{
// One uniform buffer block for each mesh
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3)
};
VkDescriptorPoolCreateInfo descriptorPoolInfo =
vks::initializers::descriptorPoolCreateInfo(
poolSizes.size(),
poolSizes.data(),
3);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
}
void setupDescriptorSetLayout()
{
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
{
// Binding 0 : Vertex shader uniform buffer
vks::initializers::descriptorSetLayoutBinding(
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
VK_SHADER_STAGE_VERTEX_BIT,
0)
};
VkDescriptorSetLayoutCreateInfo descriptorLayout =
vks::initializers::descriptorSetLayoutCreateInfo(
setLayoutBindings.data(),
setLayoutBindings.size());
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
vks::initializers::pipelineLayoutCreateInfo(
&descriptorSetLayout,
1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
}
void setupDescriptorSets()
{
VkDescriptorSetAllocateInfo allocInfo =
vks::initializers::descriptorSetAllocateInfo(
descriptorPool,
&descriptorSetLayout,
1);
// Occluder (plane)
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
{
// Binding 0 : Vertex shader uniform buffer
vks::initializers::writeDescriptorSet(
descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformBuffers.occluder.descriptor)
};
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
// Teapot
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.teapot));
writeDescriptorSets[0].dstSet = descriptorSets.teapot;
writeDescriptorSets[0].pBufferInfo = &uniformBuffers.teapot.descriptor;
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
// Sphere
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.sphere));
writeDescriptorSets[0].dstSet = descriptorSets.sphere;
writeDescriptorSets[0].pBufferInfo = &uniformBuffers.sphere.descriptor;
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
}
void preparePipelines()
{
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
pipelineCI.pInputAssemblyState = &inputAssemblyState;
pipelineCI.pRasterizationState = &rasterizationState;
pipelineCI.pColorBlendState = &colorBlendState;
pipelineCI.pMultisampleState = &multisampleState;
pipelineCI.pViewportState = &viewportState;
pipelineCI.pDepthStencilState = &depthStencilState;
pipelineCI.pDynamicState = &dynamicState;
pipelineCI.stageCount = shaderStages.size();
pipelineCI.pStages = shaderStages.data();
pipelineCI.pVertexInputState = vkglTF::Vertex::getPipelineVertexInputState({ vkglTF::VertexComponent::Position, vkglTF::VertexComponent::Normal, vkglTF::VertexComponent::Color });;
// Solid rendering pipeline
shaderStages[0] = loadShader(getShadersPath() + "occlusionquery/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getShadersPath() + "occlusionquery/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.solid));
// Basic pipeline for coloring occluded objects
shaderStages[0] = loadShader(getShadersPath() + "occlusionquery/simple.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getShadersPath() + "occlusionquery/simple.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
rasterizationState.cullMode = VK_CULL_MODE_NONE;
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.simple));
// Visual pipeline for the occluder
shaderStages[0] = loadShader(getShadersPath() + "occlusionquery/occluder.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getShadersPath() + "occlusionquery/occluder.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
// Enable blending
blendAttachmentState.blendEnable = VK_TRUE;
blendAttachmentState.colorBlendOp = VK_BLEND_OP_ADD;
blendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_COLOR;
blendAttachmentState.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.occluder));
}
// Prepare and initialize uniform buffer containing shader uniforms
void prepareUniformBuffers()
{
// Vertex shader uniform buffer block
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformBuffers.occluder,
sizeof(uboVS)));
// Teapot
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformBuffers.teapot,
sizeof(uboVS)));
// Sphere
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformBuffers.sphere,
sizeof(uboVS)));
// Map persistent
VK_CHECK_RESULT(uniformBuffers.occluder.map());
VK_CHECK_RESULT(uniformBuffers.teapot.map());
VK_CHECK_RESULT(uniformBuffers.sphere.map());
updateUniformBuffers();
}
void updateUniformBuffers()
{
uboVS.projection = camera.matrices.perspective;
uboVS.view = camera.matrices.view;
uint8_t *pData;
// Occluder
uboVS.visible = 1.0f;
uboVS.model = glm::scale(glm::mat4(1.0f), glm::vec3(6.0f));
uboVS.color = glm::vec4(0.0f, 0.0f, 1.0f, 0.5f);
memcpy(uniformBuffers.occluder.mapped, &uboVS, sizeof(uboVS));
// Teapot
// Toggle color depending on visibility
uboVS.visible = (passedSamples[0] > 0) ? 1.0f : 0.0f;
uboVS.model = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -3.0f));
uboVS.color = glm::vec4(1.0f, 0.0f, 0.0f, 1.0f);
memcpy(uniformBuffers.teapot.mapped, &uboVS, sizeof(uboVS));
// Sphere
// Toggle color depending on visibility
uboVS.visible = (passedSamples[1] > 0) ? 1.0f : 0.0f;
uboVS.model = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, 3.0f));
uboVS.color = glm::vec4(0.0f, 1.0f, 0.0f, 1.0f);
memcpy(uniformBuffers.sphere.mapped, &uboVS, sizeof(uboVS));
}
void prepare()
{
VulkanExampleBase::prepare();
loadAssets();
setupQueryPool();
prepareUniformBuffers();
setupDescriptorSetLayout();
preparePipelines();
setupDescriptorPool();
setupDescriptorSets();
buildCommandBuffers();
prepared = true;
}
virtual void render()
{
if (!prepared)
return;
draw();
}
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
{
if (overlay->header("Occlusion query results")) {
overlay->text("Teapot: %d samples passed", passedSamples[0]);
overlay->text("Sphere: %d samples passed", passedSamples[1]);
}
}
};
VULKAN_EXAMPLE_MAIN()