Select Git revision
-
Jan H. Schönherr authored
The current slack space is not enough for LZ4, which has a worst case overhead of 0.4% for data that cannot be further compressed. With an LZ4 compressed kernel with an embedded initrd, the output is likely to overwrite the input. Increase the slack space to avoid that. Signed-off-by:
Jan H. Schönherr <jschoenh@amazon.de> Cc: H. Peter Anvin <hpa@zytor.com> Cc: Kees Cook <keescook@chromium.org> Cc: Linus Torvalds <torvalds@linux-foundation.org> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Thomas Gleixner <tglx@linutronix.de> Link: http://lkml.kernel.org/r/1503842124-29718-1-git-send-email-jschoenh@amazon.de Signed-off-by:
Ingo Molnar <mingo@kernel.org>
Jan H. Schönherr authoredThe current slack space is not enough for LZ4, which has a worst case overhead of 0.4% for data that cannot be further compressed. With an LZ4 compressed kernel with an embedded initrd, the output is likely to overwrite the input. Increase the slack space to avoid that. Signed-off-by:
Jan H. Schönherr <jschoenh@amazon.de> Cc: H. Peter Anvin <hpa@zytor.com> Cc: Kees Cook <keescook@chromium.org> Cc: Linus Torvalds <torvalds@linux-foundation.org> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Thomas Gleixner <tglx@linutronix.de> Link: http://lkml.kernel.org/r/1503842124-29718-1-git-send-email-jschoenh@amazon.de Signed-off-by:
Ingo Molnar <mingo@kernel.org>
v3d_drv.h 15.35 KiB
// SPDX-License-Identifier: GPL-2.0+
/* Copyright (C) 2015-2018 Broadcom */
#include <linux/delay.h>
#include <linux/mutex.h>
#include <linux/spinlock_types.h>
#include <linux/workqueue.h>
#include <drm/drm_encoder.h>
#include <drm/drm_gem.h>
#include <drm/drm_gem_shmem_helper.h>
#include <drm/gpu_scheduler.h>
#include "v3d_performance_counters.h"
#include "uapi/drm/v3d_drm.h"
struct clk;
struct platform_device;
struct reset_control;
#define GMP_GRANULARITY (128 * 1024)
#define V3D_MMU_PAGE_SHIFT 12
#define V3D_MAX_QUEUES (V3D_CPU + 1)
static inline char *v3d_queue_to_string(enum v3d_queue queue)
{
switch (queue) {
case V3D_BIN: return "bin";
case V3D_RENDER: return "render";
case V3D_TFU: return "tfu";
case V3D_CSD: return "csd";
case V3D_CACHE_CLEAN: return "cache_clean";
case V3D_CPU: return "cpu";
}
return "UNKNOWN";
}
struct v3d_stats {
u64 start_ns;
u64 enabled_ns;
u64 jobs_completed;
/*
* This seqcount is used to protect the access to the GPU stats
* variables. It must be used as, while we are reading the stats,
* IRQs can happen and the stats can be updated.
*/
seqcount_t lock;
};
struct v3d_queue_state {
struct drm_gpu_scheduler sched;
u64 fence_context;
u64 emit_seqno;
/* Stores the GPU stats for this queue in the global context. */
struct v3d_stats stats;
};
/* Performance monitor object. The perform lifetime is controlled by userspace
* using perfmon related ioctls. A perfmon can be attached to a submit_cl
* request, and when this is the case, HW perf counters will be activated just
* before the submit_cl is submitted to the GPU and disabled when the job is
* done. This way, only events related to a specific job will be counted.
*/
struct v3d_perfmon {
/* Tracks the number of users of the perfmon, when this counter reaches
* zero the perfmon is destroyed.
*/
refcount_t refcnt;
/* Protects perfmon stop, as it can be invoked from multiple places. */
struct mutex lock;
/* Number of counters activated in this perfmon instance
* (should be less than DRM_V3D_MAX_PERF_COUNTERS).
*/
u8 ncounters;
/* Events counted by the HW perf counters. */
u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
/* Storage for counter values. Counters are incremented by the
* HW perf counter values every time the perfmon is attached
* to a GPU job. This way, perfmon users don't have to
* retrieve the results after each job if they want to track
* events covering several submissions. Note that counter
* values can't be reset, but you can fake a reset by
* destroying the perfmon and creating a new one.
*/
u64 values[] __counted_by(ncounters);
};
struct v3d_dev {
struct drm_device drm;
/* Short representation (e.g. 33, 41) of the V3D tech version
* and revision.
*/
int ver;
bool single_irq_line;
/* Different revisions of V3D have different total number of performance
* counters
*/
unsigned int max_counters;
void __iomem *hub_regs;
void __iomem *core_regs[3];
void __iomem *bridge_regs;
void __iomem *gca_regs;
struct clk *clk;
struct reset_control *reset;
/* Virtual and DMA addresses of the single shared page table. */
volatile u32 *pt;
dma_addr_t pt_paddr;
/* Virtual and DMA addresses of the MMU's scratch page. When
* a read or write is invalid in the MMU, it will be
* redirected here.
*/
void *mmu_scratch;
dma_addr_t mmu_scratch_paddr;
/* virtual address bits from V3D to the MMU. */
int va_width;
/* Number of V3D cores. */
u32 cores;
/* Allocator managing the address space. All units are in
* number of pages.
*/
struct drm_mm mm;
spinlock_t mm_lock;
struct work_struct overflow_mem_work;
struct v3d_bin_job *bin_job;
struct v3d_render_job *render_job;
struct v3d_tfu_job *tfu_job;
struct v3d_csd_job *csd_job;
struct v3d_cpu_job *cpu_job;
struct v3d_queue_state queue[V3D_MAX_QUEUES];
/* Spinlock used to synchronize the overflow memory
* management against bin job submission.
*/
spinlock_t job_lock;
/* Used to track the active perfmon if any. */
struct v3d_perfmon *active_perfmon;
/* Protects bo_stats */
struct mutex bo_lock;
/* Lock taken when resetting the GPU, to keep multiple
* processes from trying to park the scheduler threads and
* reset at once.
*/
struct mutex reset_lock;
/* Lock taken when creating and pushing the GPU scheduler
* jobs, to keep the sched-fence seqnos in order.
*/
struct mutex sched_lock;
/* Lock taken during a cache clean and when initiating an L2
* flush, to keep L2 flushes from interfering with the
* synchronous L2 cleans.
*/
struct mutex cache_clean_lock;
struct {
u32 num_allocated;
u32 pages_allocated;
} bo_stats;
};
static inline struct v3d_dev *
to_v3d_dev(struct drm_device *dev)
{
return container_of(dev, struct v3d_dev, drm);
}
static inline bool
v3d_has_csd(struct v3d_dev *v3d)
{
return v3d->ver >= 41;
}
#define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev)
/* The per-fd struct, which tracks the MMU mappings. */
struct v3d_file_priv {
struct v3d_dev *v3d;
struct {
struct idr idr;
struct mutex lock;
} perfmon;
struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
/* Stores the GPU stats for a specific queue for this fd. */
struct v3d_stats stats[V3D_MAX_QUEUES];
};
struct v3d_bo {
struct drm_gem_shmem_object base;
struct drm_mm_node node;
/* List entry for the BO's position in
* v3d_render_job->unref_list
*/
struct list_head unref_head;
void *vaddr;
};
static inline struct v3d_bo *
to_v3d_bo(struct drm_gem_object *bo)
{
return (struct v3d_bo *)bo;
}
struct v3d_fence {
struct dma_fence base;
struct drm_device *dev;
/* v3d seqno for signaled() test */
u64 seqno;
enum v3d_queue queue;
};
static inline struct v3d_fence *
to_v3d_fence(struct dma_fence *fence)
{
return (struct v3d_fence *)fence;
}
#define V3D_READ(offset) readl(v3d->hub_regs + offset)
#define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
#define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
#define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
#define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
#define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
#define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
#define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
struct v3d_job {
struct drm_sched_job base;
struct kref refcount;
struct v3d_dev *v3d;
/* This is the array of BOs that were looked up at the start
* of submission.
*/
struct drm_gem_object **bo;
u32 bo_count;
/* v3d fence to be signaled by IRQ handler when the job is complete. */
struct dma_fence *irq_fence;
/* scheduler fence for when the job is considered complete and
* the BO reservations can be released.
*/
struct dma_fence *done_fence;
/* Pointer to a performance monitor object if the user requested it,
* NULL otherwise.
*/
struct v3d_perfmon *perfmon;
/* File descriptor of the process that submitted the job that could be used
* for collecting stats by process of GPU usage.
*/
struct drm_file *file;
/* Callback for the freeing of the job on refcount going to 0. */
void (*free)(struct kref *ref);
};
struct v3d_bin_job {
struct v3d_job base;
/* GPU virtual addresses of the start/end of the CL job. */
u32 start, end;
u32 timedout_ctca, timedout_ctra;
/* Corresponding render job, for attaching our overflow memory. */
struct v3d_render_job *render;
/* Submitted tile memory allocation start/size, tile state. */
u32 qma, qms, qts;
};
struct v3d_render_job {
struct v3d_job base;
/* GPU virtual addresses of the start/end of the CL job. */
u32 start, end;
u32 timedout_ctca, timedout_ctra;
/* List of overflow BOs used in the job that need to be
* released once the job is complete.
*/
struct list_head unref_list;
};
struct v3d_tfu_job {
struct v3d_job base;
struct drm_v3d_submit_tfu args;
};
struct v3d_csd_job {
struct v3d_job base;
u32 timedout_batches;
struct drm_v3d_submit_csd args;
};
enum v3d_cpu_job_type {
V3D_CPU_JOB_TYPE_INDIRECT_CSD = 1,
V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY,
V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY,
V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY,
V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY,
V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY,
};
struct v3d_timestamp_query {
/* Offset of this query in the timestamp BO for its value. */
u32 offset;
/* Syncobj that indicates the timestamp availability */
struct drm_syncobj *syncobj;
};
/* Number of perfmons required to handle all supported performance counters */
#define V3D_MAX_PERFMONS DIV_ROUND_UP(V3D_MAX_COUNTERS, \
DRM_V3D_MAX_PERF_COUNTERS)
struct v3d_performance_query {
/* Performance monitor IDs for this query */
u32 kperfmon_ids[V3D_MAX_PERFMONS];
/* Syncobj that indicates the query availability */
struct drm_syncobj *syncobj;
};
struct v3d_indirect_csd_info {
/* Indirect CSD */
struct v3d_csd_job *job;
/* Clean cache job associated to the Indirect CSD job */
struct v3d_job *clean_job;
/* Offset within the BO where the workgroup counts are stored */
u32 offset;
/* Workgroups size */
u32 wg_size;
/* Indices of the uniforms with the workgroup dispatch counts
* in the uniform stream.
*/
u32 wg_uniform_offsets[3];
/* Indirect BO */
struct drm_gem_object *indirect;
/* Context of the Indirect CSD job */
struct ww_acquire_ctx acquire_ctx;
};
struct v3d_timestamp_query_info {
struct v3d_timestamp_query *queries;
u32 count;
};
struct v3d_performance_query_info {
struct v3d_performance_query *queries;
/* Number of performance queries */
u32 count;
/* Number of performance monitors related to that query pool */
u32 nperfmons;
/* Number of performance counters related to that query pool */
u32 ncounters;
};
struct v3d_copy_query_results_info {
/* Define if should write to buffer using 64 or 32 bits */
bool do_64bit;
/* Define if it can write to buffer even if the query is not available */
bool do_partial;
/* Define if it should write availability bit to buffer */
bool availability_bit;
/* Offset of the copy buffer in the BO */
u32 offset;
/* Stride of the copy buffer in the BO */
u32 stride;
};
struct v3d_cpu_job {
struct v3d_job base;
enum v3d_cpu_job_type job_type;
struct v3d_indirect_csd_info indirect_csd;
struct v3d_timestamp_query_info timestamp_query;
struct v3d_copy_query_results_info copy;
struct v3d_performance_query_info performance_query;
};
typedef void (*v3d_cpu_job_fn)(struct v3d_cpu_job *);
struct v3d_submit_outsync {
struct drm_syncobj *syncobj;
};
struct v3d_submit_ext {
u32 flags;
u32 wait_stage;
u32 in_sync_count;
u64 in_syncs;
u32 out_sync_count;
struct v3d_submit_outsync *out_syncs;
};
/**
* __wait_for - magic wait macro
*
* Macro to help avoid open coding check/wait/timeout patterns. Note that it's
* important that we check the condition again after having timed out, since the
* timeout could be due to preemption or similar and we've never had a chance to
* check the condition before the timeout.
*/
#define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
long wait__ = (Wmin); /* recommended min for usleep is 10 us */ \
int ret__; \
might_sleep(); \
for (;;) { \
const bool expired__ = ktime_after(ktime_get_raw(), end__); \
OP; \
/* Guarantee COND check prior to timeout */ \
barrier(); \
if (COND) { \
ret__ = 0; \
break; \
} \
if (expired__) { \
ret__ = -ETIMEDOUT; \
break; \
} \
usleep_range(wait__, wait__ * 2); \
if (wait__ < (Wmax)) \
wait__ <<= 1; \
} \
ret__; \
})
#define _wait_for(COND, US, Wmin, Wmax) __wait_for(, (COND), (US), (Wmin), \
(Wmax))
#define wait_for(COND, MS) _wait_for((COND), (MS) * 1000, 10, 1000)
static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
{
/* nsecs_to_jiffies64() does not guard against overflow */
if ((NSEC_PER_SEC % HZ) != 0 &&
div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
return MAX_JIFFY_OFFSET;
return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
}
/* v3d_bo.c */
struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
void v3d_free_object(struct drm_gem_object *gem_obj);
struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
size_t size);
void v3d_get_bo_vaddr(struct v3d_bo *bo);
void v3d_put_bo_vaddr(struct v3d_bo *bo);
int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
struct dma_buf_attachment *attach,
struct sg_table *sgt);
/* v3d_debugfs.c */
void v3d_debugfs_init(struct drm_minor *minor);
/* v3d_drv.c */
void v3d_get_stats(const struct v3d_stats *stats, u64 timestamp,
u64 *active_runtime, u64 *jobs_completed);
/* v3d_fence.c */
extern const struct dma_fence_ops v3d_fence_ops;
struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
/* v3d_gem.c */
int v3d_gem_init(struct drm_device *dev);
void v3d_gem_destroy(struct drm_device *dev);
void v3d_reset(struct v3d_dev *v3d);
void v3d_invalidate_caches(struct v3d_dev *v3d);
void v3d_clean_caches(struct v3d_dev *v3d);
/* v3d_submit.c */
void v3d_job_cleanup(struct v3d_job *job);
void v3d_job_put(struct v3d_job *job);
int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_submit_cpu_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
/* v3d_irq.c */
int v3d_irq_init(struct v3d_dev *v3d);
void v3d_irq_enable(struct v3d_dev *v3d);
void v3d_irq_disable(struct v3d_dev *v3d);
void v3d_irq_reset(struct v3d_dev *v3d);
/* v3d_mmu.c */
int v3d_mmu_set_page_table(struct v3d_dev *v3d);
void v3d_mmu_insert_ptes(struct v3d_bo *bo);
void v3d_mmu_remove_ptes(struct v3d_bo *bo);
/* v3d_sched.c */
void v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue);
int v3d_sched_init(struct v3d_dev *v3d);
void v3d_sched_fini(struct v3d_dev *v3d);
/* v3d_perfmon.c */
void v3d_perfmon_get(struct v3d_perfmon *perfmon);
void v3d_perfmon_put(struct v3d_perfmon *perfmon);
void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon);
void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
bool capture);
struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id);
void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv);
void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv);
int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_perfmon_get_counter_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
/* v3d_sysfs.c */
int v3d_sysfs_init(struct device *dev);
void v3d_sysfs_destroy(struct device *dev);