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Gurchetan Singh authored
The guest needs to always mark SSBOs as unclean, since it's possible the shader can write to them without doing a transfer. We don't necessarily need to add VIRGL_BIND_SHADER_BUFFER, and we can do this just with PIPE_BIND_SHADER_BUFFER, but this seemed most consistent with prior commits. With some host side changes too, fixes: dEQP-GLES31.functional.shaders.builtin_var.compute.num_work_groups Change-Id: Iafb5ab6bdb4483806709641a5c6f769b0679e636
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