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José Fonseca authored
- Use GetModuleHandle instead of LoadLibrary to avoid incrementing the opengl32.dll reference count (otherwise the opengl32.dll will linger in memory forever.) - Ensure we use our fake wglCreateContext/wglDeleteContext when using Mesa as a drop-in replacement for opengl32.dll Untested. Just noticed by accident. Reviewed-by: Brian Paul <brianp@vmware.com>
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